AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games on Android in Poland Q1 2024
In Q1 2024, the top 5 Shoot'em Up games on Android in Poland showcased varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower reveals intriguing trends.
In Q1 2024, the top 5 Shoot'em Up games on Android in Poland exhibited diverse performance metrics. Here's a closer look at how Survivor.io, Archero, Hunt Royale: Action RPG Battle, Azur Lane, and Zombie Waves performed, according to Sensor Tower data.
Survivor.io from Habby saw weekly revenue fluctuate, peaking at around $9.7K in early February. Weekly downloads showed a downward trend, starting from over 5K in early January and ending just above 1.6K by the end of March. Active users also declined from approximately 74.4K to 41.8K during the quarter.
Archero, another title from Habby, experienced a peak in weekly revenue of about $6.2K in early January, with a notable dip in the following weeks, stabilizing around $3.5K by the end of March. Weekly downloads remained relatively low, peaking at 532 in mid-February. Active users hovered around 3K at the beginning of the quarter, decreasing to about 2.2K by the end.
Hunt Royale: Action RPG Battle by BoomBit Games showed a steady increase in weekly revenue, reaching approximately $4.4K in late February, before stabilizing around $3K by the end of March. Weekly downloads remained fairly consistent, with a peak of 785 in mid-February. Active users fluctuated slightly, starting at 1.6K and ending at around 1.6K as well.
Yostar Limited's Azur Lane saw a peak in weekly revenue of approximately $5.7K in early January, but this figure dropped to around $1.2K by the end of March. Weekly downloads were sporadic, with the highest being 525 in late January. Active users remained relatively stable, averaging around 3.4K throughout the quarter.
Zombie Waves from Fun Formula had its highest weekly revenue at approximately $3.3K in early March. Weekly downloads peaked at 1.3K in early January and saw a gradual decline to around 934 by the end of March. Active users showed an upward trend, increasing from 5.2K to 6K over the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Poland. For more detailed analytics and insights, visit Sensor Tower.